|
Chess
History
The laws
of Chess and the movement of the traditional Chess pieces have been the same
since the sixth century of the second millennium. The changes that took place
have quickened up the rate of play, such as allowing the Pawns to move two cells
on the first move option (FMO). The origins of Chess are obscure, and it is not
until the 7th century that there is a reference to the game in literature. The
first mention of Chess is found in a Persian poem according to which the advent
of the game took place in India. Chess migrated to Persia (Iran) during the
reigns of King Chosroe-I Annshiravan (531-579) as described in a Persian book of
this period. This book described Chess terminology and the names and function of
the pieces in some detail.
Chess is
also mentioned in the poems of Firdousi, a Persian poet of the 10th century in
which he describes gifts being introduced by a convoy from the Rajah of India at
the court of the Persian King Chosroe-I. Amongst these gifts was a game
depicting the battle of two armies. Records show that there were originally four
types of piece used in Chess. Shatrang (Indian Sanskrit) means ‘four’ and anga
means ‘detachment’. In the Sassanid dynasty (242-651 AD) a book was written in
the Middle Persian Pahlavi language called ‘Chatrang namakwor’ (A Manual of
Chess). Shatrang (Chess) represents the universe, according to ancient Indian
mysticism. The four sides being the four elements (fire, air, earth and water),
and the four ‘humors’ of man. Although the names of the pieces are different in
various countries today, their movements are strikingly similar. In Persia the
word ‘Shatranj’ was used for the name of Chess itself.
In the 8th century the Moors invaded Spain and Chess spread to Europe. The game
found its way to the western world after the Moslems conquered lands from India
and Persia to the East, and Spain to the West. The first reference to Chess is
found in the Catalonian Testament of 1010 AD. A Chess set was presented as a
gift to Charlemagne from the famous Moslem ruler Haroon-al-Rashid. The Muslims
also conquered Sicily, and the game reached Russia probably through the
Caspian-Volga trade routes. The names of the Russian pieces clearly indicates
the Persian and Arabic origin of the game.
In Russian
folk poems Chess is mentioned as a popular game. The Vikings carried the game to
north-western Europe via the Baltic. Chess arrived in Germany around the 11th
century, with the earliest reference to Chess being made by a monk ‘Froumund von
Tegermsee’. Chess spread to Italy from Germany and later on to England and
Ireland. Chess also reached Scandanavia by the 11th century and Bohemia from
Italy. The growing popularity of Chess is proven by the vast amount of
literature that has been printed over the last few centuries.
The oldest of these (Mansubat) were penned by the Arab author Al-Aldi in the 9th
century who also mentioned the differences between the Hindu and Persian rules
of the game. Blindfold play, qualifying contests, Chess problems (mansubat), the
first Chess book and tournaments were known as early as the 7th century. Today,
the game of traditional Chess is very similar to the original game that was
played in India 1400+ years ago (i.e., the game-tree has not been altered
significantly). Chesmayne allows any game-tree to be used for play.
Today there are 149 Chess playing countries belonging to FIDE. In the last few
centuries traditional Chess has truly become international in appeal. Chess is
exciting, demanding skill, and the result is unpredictable. It is not a physical
contest, and there is no element of luck as in card games. In oriental warfare,
a battle could be decided by the death or capture of the King, which in Chess is
known as Shah-mat (checkmate, ++CM). So two armies line up against each other.
One can try head-on assault or patient outflanking
manoeuvres.
One can try bluff, or offer poisoned pawns, or make sacrifices in order to
ambush the enemy and capture the commander-in-chief, the King.
The Persians took up Indian Chess with enthusiasm. The caliphs, rulers of the
Moslem world, kept Chess professionals at court through the 9th and 10th
centuries. Chess was brought to Europe by the Moors in Spain before AD 1,000.
There was great confusion throughout medieval Europe concerning the pieces
names. The elephants became archers in Spain, Standard-Bearers in Italy,
couriers in Germany, court jesters in France, and BSs in Portugal, England,
Ireland and Iceland. The ‘rukh’ (war chariot) was another enigma. In 1527, an
Italian poet, Vida, fancifully identified the Rook as an elephant with a tower
on his back, as used by Hannibal seventeen centuries earlier. This caught on,
but the elephant was costly to carve, and disappeared leaving only the tower.
Europe’s
first big contribution to Chess came about AD 1,000 - a chequered board to
assist the eye (before this time the board was unchequered). Please see Shogi
for further details (Japanese Chess). A century later came the second - speeding
the :&O (opening) by giving pawns the option of moving two cells on the first
move (FMO). About 1580 an Italian suggested making the Queen the strongest piece
instead of the weakest. Promotion of a pawn, hitherto a minor incident, became
cataclysmic. The average game was halved in length. At the same time, the piece
we call a Bishop, previously very restricted was de-limited. The new game was
nicknamed ‘Scacchi all rabiosa’ (crazy Chess) by the Italians, and by the
French, ‘Echecs de la dame enragee’ (Chess of the maddened Queen).
But it swept Europe like a forest fire, except Russia, where the masses stuck to
the old game for over two more centuries. Italy took over from Spain as the
leading Chess country in the 17th century. In the 18th century, supremacy passed
to France. About 1840, London became the main Chess center. The first
international Chess tournament was held in London in 1851. It was won by Adolf
Anderssen, a German professor of mathematics. The fantastic advance of Chess in
the 20th century is best shown by figures. Before 1923 there were rarely more
than four international tournaments in a year. Between 1923 and 1939, the
average was six. After WW II this quadrupled. In 1974 it jumped to 60, in 1975
to 75, in 1976 to 100.
By the end of 1990 the number had increased to well over 1,000 registered
tournaments. In 1924 FIDE had a dozen member countries. In 1990 it had 127.
Every two years, a world teams’ tourney is held, known as the Chess Olympiad.
The number of entries in 1927 was 16. By 1990 it reached 108 teams. Women’s
Olympiads started in 1957 with 21 teams, increasing to a record 65 in 1990.
Russia (or the former Soviet Union) first competed in an Olympiad in 1952 and
has won all but two since then. Only for three years since 1948 has there been a
non-Russian (Soviet) champion. Bobby Fischer (USA) won crushingly in 1972 but
did not defend in 1975 when the title went to Anatoly Karpov by default. In 1985
Karpov lost the title to 22-year old Garry Kasparov in a marathon struggle
lasting 72 games, starting in September 1984.
The challenger is found after three years of elimination tournaments, and
matches start with Zonal tournaments, continuing with interzonals and
culminating with Candidates’ matches. Women’s World Championships are played
under similar procedures. The title of Chess Champion of the World dates
strictly from 1886, but it has been conferred retrospectively from 1866 by
general consent. Before that, there were players recognized as supreme in their
time. The following list will not be disputed by most mature players:
01 Andre Danican Philidor (France) 1747-1795 • 02 Louis Charles Mahe de la
Bourdonnais (France) 1821-1840 • 03 Howard Staunton (England) 1843-1851 • 04
Adolf Anderssen (Germany) 1851-1858 • 05 Paul Morphy (U.S.A.
Irish/Spanish/French) 1958-1959 • 06 William Steinitz (born Austrian) 1866-1894
• 07 Dr Emanuel Lasker (born German) 1894-1921 • 08 Jose Raul Capablanca (Cuba)
1921-1927 • 09 Dr Alexander Alekhine (born Russian) 1927-1935 • 10 Dr Max Euwe
(Holland) 1935-1937 • 11 Dr Alexander Alekhine (died still Champion, FIDE took
control) 1937-1946 • 12 Dr Mikhail Botvinnik (Russia) 1948-1957 • 13 Vassily
Smyslov (Russia) 1957-1958 • 14 Dr Mikhail Botvinnik 1958-1960 • 15 Mikhail Tal
(Russia) 1960-1961 • 16 Dr Mikhail Botvinnik 1961-1963 • 17 Tigran Petrosian (U.S.S.R.)
1963-1969 • 18 Boris Spassky (Russia) 1969-1972 • 19 Bobby Fischer (U.S.A.)
1972-1975 • 20 Anatoly Karpov (Russia) 1975-1985 • 21 Garry Kasparov
(Russia) 1985-?
Until the present century, traditional Chess (:L01 of Chesmayne) was regarded as
a game for the wealthy and leisured classes in society. It is the national sport
in Russia, where it is more popular than football. Indeed, Russian Chess players
have dominated world Chess since the 1940s, although their superiority is fast
being challenged by Britain, which is now established as a strong Chess playing
nation. Compare it with draughts or the Japanese game of Go (nearly all
strategy). Chess also has the advantage of its finely differentiated playing
pieces. They are not merely rounded lumps of wood or stone but individuals, each
with his/her own power and attributes.
It is easy
to identify with one’s Chess pieces. Losing a game of draughts never results in
the same sense of deep personal loss that one has when the KI is ++CM. It is a
game that involves the mind completely. Chess combines elements of both art and
science, what the Dutch call Denksport. Analyzing a Chess game is primarily an
exercise in logic, yet arriving at a beautiful checkmating attack or a profound
strategic
position can bring a genuine sense of creative satisfaction. There is also the
competitive aspect of the game. Chess is not a solitary exercise, like solving a
crossword puzzle, but a battle between two individuals, a struggle of mind and
will.
Above all,
Chess provides a sense of continuity with the past - of belonging to a great
Chess-playing family extending through thousands of years and embracing all
nations from the time of the Egyptian Kings to the present day (and probably
before as well). In the text you will find games played over a century ago
(:L01) which still arouse admiration in those who play through them today.
Perhaps one day, new players who are now taking up Chess (Chesmayne) will find
some of their own efforts gracing the literature of this fascinating game.
Traditional Chess is one of the world’s most played board games. It has an old
and distinguished pedigree, developed for over five centuries. The wisdom of
antiquity has bequeathed it to succeeding generations. Of the various occidental
board games, Chess is the King. It is the one practiced most widely and has the
most-documented and carefully written theory to back it up. Goethe called Chess
‘the touchstone of the intellect’. The story of Chess is amongst one of the most
extraordinary inventions in our history, which draws extensively on legend,
mythology and symbolism and must rank amongst the greatest stories ever told.
Its theme
is the vast and bewildering complexity of the universe of thought - an inspiring
symbol of the desire to explore and penetrate the uttermost reaches of the
imagination. An eternal book - somehow impinging on infinity itself - a
never-ending story - a mirror of the infinite possibilities of the human mind
and one of the purest forms of communication with a unique and unusual set of
symbols. This symbolic world of weightless thoughts is real, vital, and filled
with significance. It seems we are mysteriously connected to the universe. We
are mirrored in it, just as the entire evolution of the universe is mirrored in
us. However, like frogs, sooner or later we have to step outside our limited
sensorium.
In this section the reader is taken through the delightful account of the
landmarks and discoveries and pays tribute to the Chess players who made
contributions, both large and small, not only as painstaking observers of the
game, but also as outstanding wo/men of vision whose conclusions were often
ahead of their time. We have traveled through the ages to accumulate a battery
of sound Chess theories and along this road circuitous detours carried many
thinkers far and wide through a wilderness.
At this
juncture we must put the whole achievement into perspective and it is well to
make some preliminary comments about the state of Chess as it now stands. To
settle a group of students a teacher will first tell them a light story when
they first come into the classroom, just to put them at ease, focused, and then
kind of lead them into.
back to top
Fide Laws of Chess
| The FIDE Laws of
Chess cover over-the-board play.
The English text is the
authentic version of the Laws of Chess, which was adopted at the 75th
FIDE Congress at Calvia (Mallorca), October 2004, coming into force on 1
July 2005.
In these Laws the words
`he`, `him` and `his` include `she` and `her`. |
| PREFACE
|
|
The Laws of Chess cannot cover
all possible situations that may arise during a game, nor can they
regulate all administrative questions. Where cases are not precisely
regulated by an Article of the Laws, it should be possible to reach a
correct decision by studying analogous situations, which are discussed
in the Laws. The Laws assume that arbiters have the necessary
competence, sound judgement and absolute objectivity. Too detailed a
rule might deprive the arbiter of his freedom of judgement and thus
prevent him from finding the solution to a problem dictated by fairness,
logic and special factors.
FIDE appeals to all chess
players and federations to accept this view.
A member federation is free to
introduce more detailed rules provided they:
- do not conflict in any way with the
official FIDE Laws of Chess
- are limited to the territory of the
federation in question; and
- are not valid for any FIDE match,
championship or qualifying event, or for a FIDE title or rating
tournament.
|
| BASIC RULES OF
PLAY |
| Article 1: The
nature and objectives of the game of chess |
| 1.1 |
The game of chess is played
between two opponents who move their pieces alternately on a square
board called a `chessboard`. The player with the white pieces commences
the game. A player is said to `have the move`, when his opponent`s move
has been made. |
| 1.2 |
The objective of each player is
to place the opponent`s king `under attack` in such a way that the
opponent has no legal move which would avoid the `capture` of the king
on the following move. The player who achieves this goal is said to have
`checkmated` the opponent`s king and to have won the game. Leaving one`s
own king under attack, exposing one`s own king to attack and also
`capturing` the opponent`s king are not allowed. The opponent whose king
has been checkmated has lost the game. |
| 1.3 |
If the position is such that
neither player can possibly checkmate, the game is drawn. |
| Article 2: The
initial position of the pieces on the chessboard |
| 2.1 |
The chessboard is composed of
an 8x8 grid of 64 equal squares alternately light (the `white` squares)
and dark (the `black` squares).
The chessboard is placed between the players in such a way that the near
corner square to the right of the player is white. |
| 2.2 |
At the beginning of the game
one player has 16 light-coloured pieces (the `white` pieces); the other
has 16 dark-coloured pieces (the `black` pieces): These pieces are as
follows:
| A white king, usually indicated by the
symbol |
 |
| A white queen, usually indicated by
the symbol |
 |
| Two white rooks, usually indicated by
the symbol |
 |
| Two white bishops, usually indicated
by the symbol |
 |
| Two white knights, usually indicated
by the symbol |
 |
| Eight white pawns, usually indicated
by the symbol |
 |
| A black king, usually indicated by the
symbol |
 |
| A black queen, usually indicated by
the symbol |
 |
| Two black rooks, usually indicated by
the symbol |
 |
| Two black bishops, usually indicated
by the symbol |
 |
| Two black knights, usually indicated
by the symbol |
 |
| Eight black pawns, usually indicated
by the symbol |
 |
|
| 2.3 |
The initial position of the
pieces on the chessboard is as follows:
|
| 2.4 |
The eight vertical columns of
squares are called `files`. The eight horizontal rows of squares are
called ranks`. A straight line of squares of the same colour, touching
corner to corner, is called a `diagonal`. |
| Article 3: The
moves of the pieces |
| 3.1 |
It is not permitted to move a
piece to a square occupied by a piece of the same colour. If a piece
moves to a square occupied by an opponent`s piece the latter is captured
and removed from the chessboard as part of the same move. A piece is
said to attack an opponent`s piece if the piece could make a capture on
that square according to Articles 3.2 to 3.8.
A piece is considered to attack a square, even if such a piece is
constrained from moving to that square because it would then leave or
place the king of its own colour under attack. |
| 3.2 |
The bishop may move to any
square along a diagonal on which it stands.
|
| 3.3 |
The rook may move to any square
along the file or the rank on which it stands.
|
| 3.4 |
The queen may move to any
square along the file, the rank or a diagonal on which it stands.
|
| 3.5 |
When making these moves the
bishop, rook or queen may not move over any intervening pieces.
|
| 3.6 |
The knight may move to one of
the squares nearest to that on which it stands but not on the same rank,
file or diagonal.
|
| 3.7 |
-
The pawn may move forward
to the unoccupied square immediately in front of it on the same
file, or
-
on its first move the pawn
may move as in (a); alternatively it may advance two squares along
the same file provided both squares are unoccupied, or
-
the pawn may move to a
square occupied by an opponent`s piece, which is diagonally in front
of it on an adjacent file, capturing that piece.
-
A pawn attacking a square
crossed by an opponent`s pawn which has advanced two squares in one
move from its original square may capture this opponent`s pawn as
though the latter had been moved only one square. This capture is
only legal on the move following this advance and is called an `en
passant` capture.
-
When a pawn reaches the
rank furthest from its starting position it must be exchanged as
part of the same move for a new queen, rook, bishop or knight of the
same colour. The player`s choice is not restricted to pieces that
have been captured previously. This exchange of a pawn for another
piece is called `promotion` and the effect of the new piece is
immediate.
|
| 3.8 |
There are two different ways of
moving the king, by:
-
moving to any adjoining
square not attacked by one or more of the opponent`s pieces.

The opponent`s pieces are
considered to attack a square, even if such pieces cannot themselves
move.
or
-
`castling`. This is a move
of the king and either rook of the same colour on the same rank,
counting as a single move of the king and executed as follows: the
king is transferred from its original square two squares towards the
rook, then that rook is transferred to the square the king has just
crossed.
(1) The right for castling has been lost:
-
if the king has already
moved, or
-
with a rook that has
already moved
(2) Castling is prevented temporarily
-
if the square on which
the king stands, or the square which it must cross, or the
square which it is to occupy, is attacked by one or more of the
opponent`s pieces.
-
if there is any piece
between the king and the rook with which castling is to be
effected.
|
| 3.9 |
The king is said to be `in
check` if it is attacked by one or more of the opponent`s pieces, even
if such pieces are constrained from moving to that square because they
would then leave or place their own king in check. No piece can be moved
that will expose its own king to check or leave its own king in check.
|
| Article 4: The act
of moving the pieces |
| 4.1 |
Each move must be made with one
hand only. |
| 4.2 |
Provided that he first
expresses his intention (e.g. by saying "j`adoube" or "I adjust"), the
player having the move may adjust one or more pieces on their squares.
|
| 4.3 |
Except as provided in Article
4.2, if the player having the move deliberately touches on the
chessboard
-
one or more of his own
pieces, he must move the first piece touched that can be moved, or
-
one or more of his
opponent`s pieces, he must capture the first piece touched, which
can be captured, or
-
one piece of each colour,
he must capture the opponent`s piece with his piece or, if this is
illegal, move or capture the first piece touched which can be moved
or captured. If it is unclear, whether the player`s own piece or his
opponent`s was touched first, the player`s own piece shall be
considered to have been touched before his opponent`s.
|
| 4.4 |
-
If a player deliberately
touches his king and rook he must castle on that side if it is legal
to do so.
-
If a player deliberately
touches a rook and then his king he is not allowed to castle on that
side on that move and the situation shall be governed by Article
4.3(a).
-
If a player, intending to
castle, touches the king or king and rook at the same time, but
castling on that side is illegal, the player must make another legal
move with his king which may include castling on the other side. If
the king has no legal move, the player is free to make any legal
move.
-
If a player promotes a
pawn, the choice of the piece is finalised, when the piece has
touched the square of promotion.
|
| 4.5 |
If none of the pieces touched
can be moved or captured, the player may make any legal move.
|
| 4.6 |
When, as a legal move or part
of a legal move, a piece has been released on a square, it cannot then
be moved to another square. The move is considered to have been made
when all the relevant requirements of Article 3 have been fulfilled.
-
in the case of a capture,
when the captured piece has been removed from the chessboard and the
player, having placed his own piece on its new square, has released
this capturing piece from his hand;
-
in the case of castling,
when the player`s hand has released the rook on the square
previously crossed by the king. When the player has released the
king from his hand, the move is not yet made, but the player no
longer has the right to make any move other than castling on that
side, if this is legal;
-
in the case of the
promotion of a pawn, when the pawn has been removed from the
chessboard and the player`s hand has released the new piece after
placing it on the promotion square. If the player has released from
his hand the pawn that has reached the promotion square, the move is
not yet made, but the player no longer has the right to play the
pawn to another square.
|
| 4.7 |
A player forfeits his right to
a claim against his opponent`s violation of Article 4, once he
deliberately touches a piece. |
| Article 5: The
completion of the game |
| 5.1 |
-
The game is won by the
player who has checkmated his opponent`s king. This immediately ends
the game, provided that the move producing the checkmate position
was a legal move.
-
The game is won by the
player whose opponent declares he resigns. This immediately ends the
game.
|
| 5.2 |
-
The game is drawn when the
player to move has no legal move and his king is not in check. The
game is said to end in `stalemate`. This immediately ends the game,
provided that the move producing the stalemate position was legal.
-
The game is drawn when a
position has arisen in which neither player can checkmate the
opponent`s king with any series of legal moves. The game is said to
end in a `dead position`. This immediately ends the game, provided
that the move producing the position was legal.
-
The game is drawn upon
agreement between the two players during the game. This immediately
ends the game. (See Article 9.1)
-
The game may be drawn if
any identical position is about to appear or has appeared on the
chessboard at least three times. (See Article 9.2)
-
The game may be drawn if
each player has made at least the last 50 consecutive moves without
the movement of any pawn and without any capture. (See Article 9.3)
|
| COMPETITION
RULES |
| Article 6: The
chess clock |
| 6.1 |
`Chess clock` means a clock
with two time displays, connected to each other in such a way that only
one of them can run at one time.
`Clock` in the Laws of Chess means one of the two time displays.
`Flag fall` means the expiration of the allotted time for a player.
|
| 6.2 |
-
When using a chess clock,
each player must make a minimum number of moves or all moves in an
allotted period of time and/or may be allocated an additional amount
of time with each move. All these must be specified in advance.
-
The time saved by a player
during one period is added to his time available for the next
period, except in the `time delay` mode.
In the time delay mode both players receive an allotted `main
thinking time`. Each player also receives a `fixed extra time` with
every move. The countdown of the main time only commences after the
fixed time has expired. Provided the player stops his clock before
the expiration of the fixed time, the main thinking time does not
change, irrespective of the proportion of the fixed time used.
|
| 6.3 |
Each time display has a `flag`.
Immediately after a flag falls, the requirements of Article 6.2(a) must
be checked. |
| 6.4 |
Before the start of the game
the arbiter decides where the chess clock is placed. |
| 6.5 |
At the time determined for the
start of the game the clock of the player who has the white pieces is
started. |
| 6.6 |
If neither player is present
initially, the player who has the white pieces shall lose all the time
that elapses until he arrives; unless the rules of the competition
specify or the arbiter decides otherwise.. |
| 6.7 |
Any player who arrives at the
chessboard more than one hour after the scheduled start of the session
shall lose the game unless the rules of the competition specify or the
arbiter decides otherwise. |
| 6.8 |
-
During the game each
player, having made his move on the chessboard, shall stop his own
clock and start his opponent`s clock. A player must always be
allowed to stop his clock. His move is not considered to have been
completed until he has done so, unless the move that was made ends
the game. (See Articles 5.1, and 5.2)
The time between making the move on the chessboard and stopping his
own clock and starting his opponent`s clock is regarded as part of
the time allotted to the player.
-
A player must stop his
clock with the same hand as that with which he made his move. It is
forbidden for a player to keep his finger on the button or to
`hover` over it.
-
The players must handle the
chess clock properly. It is forbidden to punch it forcibly, to pick
it up or to knock it over. Improper clock handling shall be
penalised in accordance with Article 13.4.
-
If a player is unable to
use the clock, an assistant, who is acceptable to the arbiter, may
be provided by the player to perform this operation. His clock shall
be adjusted by the arbiter in an equitable way.
|
| 6.9 |
A flag is considered to have
fallen when the arbiter observes the fact or when either player has made
a valid claim to that effect. |
| 6.10 |
Except where Articles 5.1 or
one of the Articles 5.2 (a), (b) and (c) apply, if a player does not
complete the prescribed number of moves in the allotted time, the game
is lost by the player. However, the game is drawn, if the position is
such that the opponent cannot checkmate the player`s king by any
possible series of legal moves, even with the most unskilled counterplay.
|
| 6.11 |
Every indication given by the
clocks is considered to be conclusive in the absence of any evident
defect. A chess clock with an evident defect shall be replaced. The
arbiter shall rplace the clock and use his best judgement when
determining the times to be shown on the replacement chess clock.
|
| 6.12 |
If both flags have fallen and
it is impossible to establish which flag fell first, then
-
the game shall continue if
it happens in any period of the game except the last period.
-
the game is drawn in case
it happens in the period of a game, in which all remaining moves
must be completed.
|
| 6.13 |
-
If the game needs to be
interrupted, the arbiter shall stop the clocks.
-
A player may stop the
clocks only in order to seek the arbiter`s assistance, for instance
when promotion has taken place and the piece required is not
available.
-
The arbiter shall decide
when the game is to be restarted in either case.
-
If a player stops the
clocks in order to seek the arbiter`s assistance, the arbiter shall
determine if the player had any valid reason for doing so. If it is
obvious that the player has no valid reason for stopping the clocks,
the player shall be penalised according to article 13.4.
|
| 6.14 |
If an irregularity occurs
and/or the pieces have to be restored to a previous position, the
arbiter shall use his best judgement to determine the times to be shown
on the clocks. He shall also, if necessary, adjust the clock`s move
counter. |
| 6.15 |
Screens, monitors, or
demonstration boards showing the current position on the chessboard, the
moves and the number of moves made, and clocks which also show the
number of moves, are allowed in the playing hall. However, the player
may not make a claim relying solely on information shown in this manner.
|
| Article 7:
Irregularities |
| 7.1 |
-
If during a game it is
found that the initial position of the pieces was incorrect, the
game shall be cancelled and a new game played.
-
If during a game it is
found that the only error is that the chessboard has been placed
contrary to Article 2.1, the game continues but the position reached
must be transferred to a correctly placed chessboard.
|
| 7.2 |
If a game has begun with
colours reversed, then it shall continue, unless the arbiter rules
otherwise. |
| 7.3 |
If a player displaces one or
more pieces, he shall re-establish the correct position on his own time.
If necessary, either the player or his opponent shall stop the clocks
and ask for the arbiter`s assistance. The arbiter may penalise the
player who displaced the pieces. |
| 7.4 |
-
If during a game it is
found that an illegal move, including promotion of a pawn or
capturing the opponent`s king, has been completed, the position
immediately before the irregularity shall be reinstated. If the
position immediately before the irregularity cannot be determined
the game shall continue from the last identifiable position prior to
the irregularity. The clocks shall be adjusted according to Article
6.14. Article 4.3 applies to the move replacing the illegal move.
The game shall then continue from this reinstated position.
-
After the action taken
under Article 7.4(a), for the first two illegal moves by a player
the arbiter shall give two minutes extra time to his opponent in
each instance; for a third illegal move by the same player, the
arbiter shall declare the game lost by this player.
|
| 7.5 |
If during a game it is found
that pieces have been displaced from their squares, the position before
the irregularity shall be re-instated. If the position immediately
before the irregularity cannot be determined, the game shall continue
from the last identifiable position prior to the irregularity. The
clocks shall be adjusted according to Article 6.14. The game shall then
continue from this re-instated position. |
| Article 8: The
recording of the moves |
| 8.1 |
In the course of play each
player is required to record his own moves and those of his opponent in
the correct manner, move after move, as clearly and legibly as possible,
in the algebraic notation (Appendix E), on the `scoresheet` prescribed
for the competition. It is forbidden to write the moves in advance,
unless the player is claiming a draw according to Article 9.2 or 9.3.
A player may reply to his opponent`s move before recording it, if he so
wishes. He must record his previous move before making another. Both
players must record the offer of a draw on the scoresheet. (Appendix
E.12)
If a player is unable to keep score, an assistant, who is acceptable to
the arbiter, may be provided by the player to write the moves. His clock
shall be adjusted by the arbiter in an equitable way. |
| 8.2 |
The scoresheet shall be visible
to the arbiter throughout the game. |
| 8.3 |
The scoresheets are the
property of the organisers of the event. |
| 8.4 |
If a player has less than five
minutes left on his clock at some stage in a period and does not have
additional time of 30 seconds or more added with each move, then he is
not obliged to meet the requirements of Article 8.1. Immediately after
one flag has fallen the player must update his scoresheet completely
before moving a piece on the chessboard. |
| 8.5 |
-
If neither player is
required to keep score under Article 8.4, the arbiter or an
assistant should try to be present and keep score. In this case,
immediately after one flag has fallen, the arbiter shall stop the
clocks. Then both players shall update their scoresheets, using the
arbiter`s or the opponent`s scoresheet.
-
If only one player is not
required to keep score under Article 8.4 he must, as soon as either
flag has fallen, update his scoresheet completely before moving a
piece on the chessboard. Provided it is the player`s move, he may
use his opponent`s scoresheet, but must return it before making a
move
-
If no complete scoresheet
is available, the players must reconstruct the game on a second
chessboard under the control of the arbiter or an assistant. He
shall first record the actual game position, clock times and the
number of moves made, if this information is available, before
reconstruction takes place.
|
| 8.6 |
If the scoresheets cannot be
brought up to date showing that a player has overstepped the allotted
time, the next move made shall be considered as the first of the
following time period, unless there is evidence that more moves have
been made. |
| 8.7 |
At the conclusion of the game
both players shall sign both scoresheets, indicating the result of the
game. Even if incorrect, this result shall stand, unless the arbiter
decides otherwise. |
| Article 9: The
drawn game |
| 9.1 |
-
A player wishing to offer a
draw shall do so after having made a move on the chessboard and
before stopping his clock and starting the opponent`s clock. An
offer at any other time during play is still valid, but Article 12.5
must be considered. No conditions can be attached to the offer. In
both cases the offer cannot be withdrawn and remains valid until the
opponent accepts it, rejects it orally, rejects it by touching a
piece with the intention of moving or capturing it, or the game is
concluded in some other way.
-
The offer of a draw shall
be noted by each player on his scoresheet with a symbol (See
Appendix E12).
-
A claim of a draw under
9.2, 9.3 or 10.2 shall be considered to be an offer of a draw.
|
| 9.2 |
The game is drawn, upon a
correct claim by the player having the move, when the same position, for
at least the third time (not necessarily by a repetition of moves)
-
is about to appear, if he
first writes his move on his scoresheet and declares to the arbiter
his intention to make this move, or
-
has just appeared, and the
player claiming the draw has the move.
Positions as in (a) and (b) are
considered the same, if the same player has the move, pieces of the same
kind and colour occupy the same squares, and the possible moves of all
the pieces of both players are the same.
Positions are not the same if a pawn that could have been captured en
passant can no longer be captured or if the right to castle has been
changed temporarily or permanently. |
| 9.3 |
The game is drawn, upon a
correct claim by the player having the move, if
-
he writes on his scoresheet,
and declares to the arbiter his intention to make a move which shall
result in the last 50 moves having been made by each player without
the movement of any pawn and without any capture, or
-
the last 50 consecutive
moves have been made by each player without the movement of any pawn
and without any capture.
|
| 9.4 |
If the player makes a move
without having claimed the draw he loses the right to claim, as in
Article 9.2 or 9.3, on that move. |
| 9.5 |
If a player claims a draw as in
Article 9.2 or 9.3, he shall immediately stop both clocks. He is not
allowed to withdraw his claim.
-
If the claim is found to be
correct the game is immediately drawn.
-
If the claim is found to be
incorrect, the arbiter shall add three minutes to the opponent`s
remaining time. Additionally, if the claimant has more than two
minutes on his clock the arbiter shall deduct half of the claimant`s
remaining time up to a maximum of three minutes. If the claimant has
more than one minute, but less than two minutes, his remaining time
shall be one minute. If the claimant has less than one minute, the
arbiter shall make no adjustment to the claimant`s clock. Then the
game shall continue and the intended move must be made.
|
| 9.6 |
The game is drawn when a
position is reached from which a checkmate cannot occur by any possible
series of legal moves, even with the most unskilled play. This
immediately ends the game, provided that the move producing this
position was legal. |
| Article 10:
Quickplay Finish |
| 10.1 |
A `quickplay finish` is the
last phase of a game, when all the (remaining) moves must be made in a
limited time. |
| 10.2 |
If the player, having the move,
has less than two minutes left on his clock, he may claim a draw before
his flag falls. He shall stop the clocks and summon the arbiter.
-
If the arbiter agrees the
opponent is making no effort to win the game by normal means, or
that it is not possible to win by normal means, then he shall
declare the game drawn. Otherwise he shall postpone his decision or
reject the claim.
-
b. If the arbiter postpones
his decision, the opponent may be awarded two extra minutes and the
game shall continue in the presence of an arbiter, if possible. The
arbiter shall declare the final result later in the game or after a
flag has fallen. He shall declare the game drawn if he agrees that
the final position cannot be won by normal means, or that the
opponent was not making sufficient attempts to win by normal means.
-
If the arbiter has rejected
the claim, the opponent shall be awarded two extra minutes thinking
time.
-
The decision of the arbiter
shall be final relating to 10.2 a, b, c.
|
| Article 11:
Scoring |
| 11.1 |
Unless announced otherwise in
advance, a player who wins his game, or wins by forfeit, scores one
point (1), a player who loses his game, or forfeits scores no points (0)
and a player who draws his game scores a half point (1/2). |
| Article 12: The
conduct of the players |
| 12.1 |
The players shall take no
action that will bring the game of chess into disrepute. |
| 12.2 |
-
During play the players are
forbidden to make use of any notes, sources of information, advice,
or analyse on another chessboard.
-
It is strictly forbidden to
bring mobile phones or other electronic means of communication, not
authorised by the arbiter, into the playing venue. If a player`s
mobile phone rings in the playing venue during play, that player
shall lose the game. The score of the opponent shall be determined
by the arbiter.
|
| 12.3 |
The scoresheet shall be used
only for recording the moves, the times of the clocks, the offers of a
draw, matters relating to a claim and other relevant data. |
| 12.4 |
Players who have finished their
games shall be considered to be spectators. |
| 12.5 |
Players are not allowed to
leave the `playing venue` without permission from the arbiter. The
playing venue is defined as the playing area, rest rooms, refreshment
area, area set aside for smoking and other places as designated by the
arbiter.
The player having the move is not allowed to leave the playing area
without permission of the arbiter. |
| 12.6 |
It is forbidden to distract or
annoy the opponent in any manner whatsoever. This includes unreasonable
claims or unreasonable offers of a draw. |
| 12.7 |
Infraction of any part of the
Articles 12.1 to 12.5 shall lead to penalties in accordance with Article
13.4. |
| 12.8 |
Persistent refusal by a player
to comply with the Laws of Chess shall be penalised by loss of the game.
The arbiter shall decide the score of the opponent. |
| 12.9 |
If both players are found
guilty according to Article 12.7, the game shall be declared lost by
both players. |
| Article 13: The
role of the arbiter (see Preface) |
| 13.1 |
The arbiter shall see that the
Laws of Chess are strictly observed. |
| 13.2 |
The arbiter shall act in the
best interest of the competition. He should ensure that a good playing
environment is maintained and that the players are not disturbed. He
shall supervise the progress of the competition. |
| 13.3 |
The arbiter shall observe the
games, especially when the players are short of time, enforce decisions
he has made and impose penalties on players where appropriate.
|
| 13.4 |
The arbiter can apply one or
more of the following penalties:
-
warning,
-
increasing the remaining
time of the opponent,
-
reducing the remaining time
of the offending player,
-
declaring the game to be
lost,
-
reducing the points scored
in a game by the offending party,
-
increasing the points
scored in a game by the opponent to the maximum available for that
game,
-
expulsion from the event.
|
| 13.5 |
The arbiter may award either or
both players additional time in the event of external disturbance of the
game. |
| 13.6 |
The arbiter must not intervene
in a game except in cases described by the Laws of Chess. He shall not
indicate the number of moves made, except in applying Article 8.5 when
at least one flag has fallen. The arbiter shall refrain from informing a
player that his opponent has completed a move or that the player has not
pressed his clock. |
| 13.7 |
-
Spectators and players in
other games are not to speak about or otherwise interfere in a game.
If necessary, the arbiter may expel offenders from the playing
venue.
-
It is forbidden for anybody
to use a mobile phone in the playing venue and any area designated
by the arbiter
|
| Article 14: FIDE
|
| 14.1 |
Member federations may ask FIDE
to give an official decision about problems relating to the Laws of
Chess. |
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